#APT006 – Nick Modern – Humility

Humility (adjectival form: humble) is variously seen as the act or posture of lowering oneself in relation to others, or conversely, having a clear perspective and respect for one’s place in context. In a religious context this can mean a recognition of self in relation to a deity or deities, acceptance of one’s defects, and submission to divine grace or as a member of an organized, hierarchical religion. Absent a religious context humility can still take on a moral and/or ethical dimension.

Humility, in various interpretations, is widely seen as a virtue in many religious and philosophical traditions, often in contrast to narcissism, hubris and other forms of pride.

Humility definition by definition can also be the quality or condition of being humble.

#APT006 – Nick Modern – Resolution

‘I adapt to any situation.
I survive infliction.
I operate within my own division.
I conquer myself.
My vision is resolute.’

Resolution forms APT006, as Nick Modern attacks the structure with heavy stepping beats and ultra-focused low end frequencies. Heavily distorted vocals announce their intent as distant computer processes scream and decay in the background.

‘Dissonance, resolution, and suspense can be used to create musical interest. Where a melody or chordal pattern is expected to resolve to a certain note or chord, a different but similarly suitable note can be resolved to instead, creating an interesting and unexpected sound. For example, the deceptive cadence.’

Decode

Decode

We are proud to present the next in our series of soft synth patches and presets. Utilizing Native Instrument’s ‘Massive’, Nick Modern has put together a collection of over 250 carefully synthesised sounds, ranging from lush pads, deep sub bass, glitched out midranges and more. All of the synth’s effects and macro functions have been utilized to full effect, bringing a third dimension to intense sound design found within.

Cyborg

A plague known as the living death cripples a civilization already ruined by “anarchy, genocide and starvation.” A small group of surviving scientists and doctors — located in Atlanta, Georgia, home of the CDC — work on a cure to save what’s left of humanity. To complete their work they need information stored on a computer system in New York City. Pearl Prophet volunteers for the dangerous courier mission and is made into a cyborg through surgical augmentation.

Cyborg, known in the UK as Cyborg 009, is a 1989 American martial-arts science fiction film directed by Albert Pyun. Jean-Claude Van Damme stars as Gibson Rickenbacker, a mercenary who battles a group of murderous marauders led by Fender Tremolo (Vincent Klyn) along the East coast of the United States in a post-apocalyptic future. The film was the first in Albert Pyun’s Cyborg Trilogy. It was followed by 1993’s Knights (originally entitled “The Kingdom of Metal: Cyborg Killer”) and finally 1997’s Omega Doom.

Nemesis

A retired cyborg Los Angeles policeman is forced out of retirement and is assigned to apprehend his former partner whom is smuggling data to a terrorist organization that plots to assassinate government officials.

Nemesis is a 1992 science fiction film directed by Albert Pyun and starring Olivier Gruner and Tim Thomerson. It is the first installment in the Nemesis film series.

Elite Dangerous

We embarked on our journey to the stars with a question first framed in the childhood of our species and in each generation asked anew with undiminished wonder: What are the stars? Exploration is in our nature. We began as wanderers, and we are wanderers still. We have lingered long enough on the shores of the cosmic ocean. We are ready at last to set sail for the stars.

Elite: Dangerous is a space adventure, trading, and combat simulator that is the fourth release in the Elite video game series. Piloting a spaceship, the player explores a realistic 1:1 scale open world galaxy based on the real Milky Way, with the gameplay being open-ended. The game is the first in the series to attempt to feature massively multiplayer gameplay, with players’ actions affecting the narrative story of the game’s persistent universe, while also retaining single player options. It is the sequel to Frontier: First Encounters, the third game in the Elite series, released in 1995.